![]() ![]() Ideally, all of my keypads would be as slim as possible for ergonomics so you don’t need to bend your wrist as much, so I first tried to rearrange where the parts went internally. ![]() Since it worked, I looked at the whole model and thought about how best to optimize it. For the initial prototype, I just glued the metal plates to the top of one of my regular keypads to test the concept. The first thing I wanted to figure out was how I wanted to model the case. This is really useful for me since I don’t want to either make room inside of the housing for passive components nor do I want to use a PCB since that would complicate things even more, so this does a great job of keeping everything nice and simple. All you need to do is touch or connect the pin to another piece of conductive material using a wire and you’re good to go. It’s actually using a technology built into the ATSAMD21 called Q-Touch that eliminates the need for any external components. ![]() I was having a fun evening reading through the Trinket M0’s documentation when I noticed that it said three of the pins support capacitive touch. I’ve also been trying to play more osu! lately and I took for granted how nice it is to be able to play a rhythm game and not wake up the neighbors. Since getting the extra parts I needed for this newer design didn’t cost me too much, I figured why not give it another go after getting so used to touch controls on my phone. I didn’t put a whole lot of effort into that prototype (it was on a breadboard) and it was using cap touch PCBs that kind of sucked, so I wrote it off at the time. I actually tried making a cap touch keypad years ago (it should be somewhere in the osu thread) because I live in an apartment so noise is a bit of an issue, and I slam down on my keypad like my fingers weigh 50 lbs each. They are all free, have new songs added once every 1-2 weeks, and they all have gatchas that definitely don’t prey on people’s psychological weaknesses at all! I think these games are actually pretty similar to osu in that they are free and have frequent new songs, with more quality over quantity and less of being in a legal grey area (minus the gatchas.) It’s a long story of a long road to get to that point, mostly involving me being tired of feeling like every paid rhythm game was $60, required a special controller for another $40-130, had a few extra songs as paid DLC that were ridiculously overpriced, and then were abandoned (I’m looking at you, SEGA.) Playing games like CGSS and Garupa felt like a breath of fresh air. It’s the Touch osu! Keypad!įor the past year, I’ve been really into mobile rhythm games. If you wish for any additional functionality, I would appreciate it if you opened an issue on my GitHub.Everyone give a nice, warm welcome to the newest addition to the keypad family, the 7K– sorry not yet. If you’d like to change the functionality of the keypad, I have a reprogramming guide that you can visit here. If you’re unhappy with the default button mapping of your keypad, visit this page to learn how to easily remap the buttons! Wait for it to blink twice for the secondary action, which is for changing the brightness (or the colors on the custom mode.) For more info on LED modes and the side button for your keypad, please visit the models page here: By holding the button down and waiting for the LEDs to blink, you can change the LED mode. While the basic model’s side button is used exclusively as an escape key, it serves an additional purpose on all models with LEDs. These are some other things you can do after you get your keypad up and running. This tape has a film covering it that must be removed to expose its stickiness. The tape on the bottom of the keypad will fix it to your desk so it doesn’t move around during play. ![]() What’s in the box: #īefore use, remove protective tape film # Toggle table of contents sidebar Quickstart Guide #Ĭontratulations on receiving your keypad! This quick guide will walk you through how to use your keypad. ![]()
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